EU Games Industry Hit €24bn Revenue in 2024 with 6,600 Studios
A new report from EGDF and Video Games Europe shows the European games industry kept growing in studios and revenue last year, even as employment stalled for the first time.
A Continent Still Growing, Sort Of
The European games industry closed out 2024 with €24 billion in combined turnover, more than 6,600 active studios, and a workforce topping 95,000 people. Those figures come from the European Video Game Industry Insights Report, jointly published by the European Games Development Association (EGDF) and Video Games Europe.
The studio count rose by somewhere between 5% and 10% compared to the prior year, which is a meaningful jump. Employment, however, is a more complicated story. Growth in the continent’s talent base effectively stalled, and the EGDF acknowledged in the report that layoffs, consolidations, and declining headcounts in certain markets produced what the organization described as “the first such dip in the sector for the first time.”
That tension, studios multiplying while overall hiring flatlines, captures the strange mood that has defined the global games industry for the past couple of years. More teams exist than before, but the people filling them are spread thinner, or in some cases just gone.
Poland and Cyprus Lead in Unexpected Ways
Poland stands out as the EU’s biggest employer in game development and publishing, and it also topped the chart for new titles released, putting out 450 games in 2024. Countries including Finland, Italy, and Czechia saw modest employment growth, offering some counterweight to the regions that contracted.
Two new additions to the report add fresh texture. Bulgaria and Cyprus appeared in the European data for the first time in the 2024 edition. Cyprus, perhaps surprisingly, was described as the “main game industry hub in terms of combined revenue,” posting €4.3 billion in turnover on its own. Bulgaria was recognized as an “important regional hub” drawing on talent from neighboring Romania and Türkiye.
Those are not names that typically dominate conversations about European game development, which is part of what makes their inclusion interesting. The industry’s geographic footprint in Europe is wider than the traditional clusters in Stockholm, Helsinki, or Warsaw might suggest.
UK Numbers and Report Methodology
The report also captured data from the United Kingdom, where the workforce reached 28,516. That figure sits outside the EU totals given the UK’s post-Brexit status, but the EGDF included it as part of the broader European picture.
It is worth understanding how the data gets assembled. The 28 EGDF member organizations each produce individual national reports, which are then consolidated. That compilation process is why the 2024 report, released in August 2026, reflects numbers from two years ago rather than something more recent. The methodology is thorough, but the lag is real.
“The report demonstrates that despite challenging times, industry growth continued in several countries, in both revenue and the number of studios, lifting both indicators at the European level,” the EGDF wrote in the report. The organization did not soften the harder finding: employment stagnation is new territory for the sector, even if revenues held up.
What the Numbers Actually Mean
The €24 billion figure and the studio growth are genuine positives. More development companies operating across the continent means more diversity in who is making games and where. The employment picture complicates that optimism without canceling it. A sector can expand in headcount of organizations while individual studios run leaner, especially after two years of high-profile cuts that swept through teams of all sizes.
The inclusion of Cyprus and Bulgaria also hints at a broader reshaping of where European development capacity lives. If a single country can generate €4.3 billion in industry revenue and barely registered on the radar before this report, there are probably other pockets of the European map that the industry has not fully mapped yet.
How much revenue did the EU games industry generate in 2024?
According to the European Video Game Industry Insights Report, the EU games industry generated a combined turnover of €24 billion in 2024.
How many studios and workers does the EU games industry have?
As of 2024, the EU games industry had over 6,600 studios employing more than 95,000 people, per the EGDF and Video Games Europe report.
Which EU country employs the most people in game development?
Poland employed the most people in game development and publishing in the EU, and also published the most new titles, at 450, according to the report.
Why did employment in EU game development stall in 2024?
The EGDF attributed the stagnation to layoffs, consolidations, and declining employment in some countries, marking the first such dip the sector has recorded.
