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Xbox CEO Asha Sharma Lays Out Four Priorities, Promises Bigger Minecraft Bet
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Xbox CEO Asha Sharma Lays Out Four Priorities, Promises Bigger Minecraft Bet

In a memo obtained by The Verge, Sharma outlined a strategy built around console, franchises, Minecraft, and fan communities, with a target of returning to growth by end of fiscal year 2027.

By Sofia Marchetti · Culture & Cozy Writer · July 31, 2026 3 min read

A New CEO, A New Memo

Asha Sharma has not been Xbox CEO for long, but she is wasting no time staking out her vision for the division. In a memo obtained by The Verge and published July 29, Sharma laid out four core priorities that will govern how Xbox operates going forward, alongside a frank acknowledgment that the business has some catching up to do.

Sharma replaced Phil Spencer as CEO in February 2026, stepping into the role after months of turbulent news for Microsoft’s gaming arm, including thousands of job cuts and studio closures. The memo reads less like a defensive explanation and more like a proper reset, which is fitting given that Microsoft has itself used the word “reset” to describe this period.

“We will not live on past successes or be trapped by past failures,” Sharma wrote, according to the report. “We will learn from both and put our energy into creating what players will love for decades.”

The Four Priorities

Sharma’s strategy organizes around four pillars, each beginning with the letter C, which is either a coincidence or the work of a very committed communications team.

The first is Core, focused on strengthening the Xbox platform with console as its lead. The second is Content, which calls for growing Xbox’s biggest games into global franchises that extend beyond gaming and into film, television, consumer products, sponsorships, live experiences, and new global partnerships. The third is Creation, which puts Minecraft at the center of Xbox’s long-term ambitions. And the fourth is Connection, aimed at extending the worlds that fans already love.

Every Xbox team and studio will be held responsible for helping the company hit its growth targets, according to the memo.

The Minecraft Bet Gets Bigger

Of the four priorities, the Minecraft commitment may be the most specific and the most striking. Sharma pledged to invest in the sandbox game “more than ever before,” describing its future role as becoming “the world’s creator platform.” The plan involves building on player-created content while expanding the tools available to creators.

Minecraft is already one of the best-selling games in history, so the idea of treating it as a platform rather than a product is not entirely new. But Sharma framing it as a centerpiece of Xbox’s identity signals how much weight Microsoft is putting on that single franchise to carry the company’s creator economy ambitions.

A Growth Gap to Close

The numbers Sharma shared on social media make the challenge clear. In a post on July 29, she wrote that over 200 million new players came to Xbox and its games during fiscal year 2026. That is a remarkable figure. But she followed it immediately with the admission that the business did not grow with that audience.

“We need to close that gap by investing in what players value,” she wrote. “That will take time, but we expect to return to growth by the end of FY27.”

That gap between player numbers and revenue is the kind of thing that keeps executives up at night. A massive audience that is not translating into business growth suggests problems with monetization, retention, or both. The four-priority framework is, at least in part, Xbox’s answer to that problem.

Sharma’s language throughout the memo is deliberate and grounded, notably absent of the kind of sweeping promises that have sometimes characterized Xbox communications in recent years. Whether the plan holds together as the company works toward that FY2027 target is the real question, and the answer will depend heavily on what the next Minecraft investment cycle actually looks like in practice.

FAQ
What are Xbox CEO Asha Sharma's four priorities for the future?

According to a memo obtained by The Verge, the four priorities are: Core (strengthen the platform, led by console), Content (grow great games into global franchises), Creation (make Minecraft the world's creator platform), and Connection (extend the worlds that fans love).

When does Xbox expect to return to revenue growth?

Sharma stated in the memo that Xbox expects to return to player and revenue growth by the end of fiscal year 2027.

What happened to Xbox's player numbers in FY26?

According to Sharma, over 200 million new players came to Xbox and its games in FY26, but the business did not grow alongside that audience.

What is Xbox's plan for Minecraft?

Sharma pledged to invest in Minecraft more than ever before, with a goal of making it the world's creator platform by expanding player-created content and building out tools for creators.